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Hero Siege - Avenger Paladin (Class + Skin) Download Free

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Overview | Heroes and Units | Unit Stats | Tech-tree | Arcane Vault | Building Stats | Basics | Advanced | Combos | Defeating Humans

A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature. Presented below are several classic barbarian archetypes and alternate class features to help you in building your character, each one including a number of suggested rage powers that. There is no software to download or install - and this MMO is FREE! Battle monsters in real-time RPG combat alongside your friends. Learn more when you visit our homepage! Over 70 Million accounts have been created! New content is added weekly! Battle as a Paladin or one of 50 other classes! Free, safe, and suitable for players 10 and up!

Heroes: Paladin | Archmage | Mountain King | Blood Mage
Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress
Spell Breaker | Flying Machine | Mortar Team | Siege Engine
Gryphon Rider | Dragonhawk Rider | Water Elemental | Phoenix
Unit Index | Human Index
Siege
Although the Paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on hard times. The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague. Disenfranchised and driven from their former homes, the Paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both warhammer and holy fire in battle against all who would trample the meek and innocent.
Cost: 425 100 5
Attack Type:Hero
Weapon Type:Normal
Armor Type:Hero
Air Attack:None
Cooldown:2.2
Range:Melee
Primary Attribute:Strength
Strength Bonus per Level:2.7
Agility Bonus per Level:1.5
Intelligence Bonus per Level:1.8
Health Regeneration:Always
Mana Regeneration:.01
Day Sight:180
Night Sight:80
Speed:Average (270)
Build Time:55
Transport Space
Usage:
1
Production Hot Key:L
LevelAttack (Ground/Air)ArmorStrengthAgilityIntelligenceHit PointsMana
124-34 [29 avg]/None4221317650255
226-36 [31 avg]/None4241418700270
329-39 [34 avg]/None5271620775300
432-42 [37 avg]/None5301722850330
534-44 [39 avg]/None6321924900360
637-47 [42 avg]/None6352026975390
740-50 [45 avg]/None73822271050405
842-52 [47 avg]/None74023291100435
945-55 [50 avg]/None84325311175465
1048-58 [53 avg]/None84626331250495

Hero Names: Granis Darkhammer, Jorn the Redeemer, Sage Truthbearer, Malak the Avenger, Gavinrad the Dire, Morlune the Mighty, Agamand the True, Ballador the Bright, Manadar the Healer, Zann the Defender, Arius the Seeker, Aurrius the Pure, Karnwield the Seeker, Buzan the Fearless

The Paladin is a melee hero but isn't quite as powerful as the Demon Hunter, Blademaster, or Mountain King. The Paladin is more of a background support Hero with a melee attack. The Paladin's spells are all useful. Holy Light is very useful for healing units during combat, especially at the start of the game against Creeps. Holy Light also rules for healing allied Heroes or your own Heroes. It's much cheaper to heal a unit and have it continue than replace it. The Paladin's Divine Shield can save him if he is about to die or can allow him to do hit-and-run attacks. The Devotion Aura is useful when combined with Knights and Footmen and especially useful in allied games with lots of allied units. Resurrection is also really good because it can bring 6 units back to life. At it's best you can return say 6 Knights, or a mix of powerful allied units back to life.

Spending Points
There are several point spending strategies. Some players go Holy Light then Devotion Aura followed by Resurrection. Others players go Holy Light and Divine Shield with a point or two in Devotion at higher levels. While you could go a mix of Divine Shield and Devotion Aura it's better to use Holy Light.

Paladin Counters
The Paladin is fairly easy to kill using focused fire or surround and kill with melee units. Paladins should teleport away or make sure they don't get surrounded. Learn to run away.

Holy Light
A holy light that can heal a friendly living unit or damage an enemy undead unit.
LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
1N/A5 sec.6580UnitAir, Ground, Organic, Not SelfHeals 200 HP/Damages 100 HP1
2N/A5 sec.6580UnitAir, Ground, Organic, Not SelfHeals 400 HP/Damages 200 HP3
3N/A5 sec.6580UnitAir, Ground, Organic, Not SelfHeals 600 HP/Damages 300 HP5
Holy Light Information
Free
Although the Paladins were once loved and revered throughout the lands of Lordaeron, they have since fallen on hard times. The entire Order of the Silver Hand was disbanded for refusing to kill innocent townsfolk who were believed to be contaminated by the dreaded Undead plague. Disenfranchised and driven from their former homes, the Paladins still work selflessly to protect humanity from the gnawing jaws of evil. Empowered by the Light, these mighty warriors brandish both warhammer and holy fire in battle against all who would trample the meek and innocent.
Cost: 425 100 5
Attack Type:Hero
Weapon Type:Normal
Armor Type:Hero
Air Attack:None
Cooldown:2.2
Range:Melee
Primary Attribute:Strength
Strength Bonus per Level:2.7
Agility Bonus per Level:1.5
Intelligence Bonus per Level:1.8
Health Regeneration:Always
Mana Regeneration:.01
Day Sight:180
Night Sight:80
Speed:Average (270)
Build Time:55
Transport Space
Usage:
1
Production Hot Key:L
LevelAttack (Ground/Air)ArmorStrengthAgilityIntelligenceHit PointsMana
124-34 [29 avg]/None4221317650255
226-36 [31 avg]/None4241418700270
329-39 [34 avg]/None5271620775300
432-42 [37 avg]/None5301722850330
534-44 [39 avg]/None6321924900360
637-47 [42 avg]/None6352026975390
740-50 [45 avg]/None73822271050405
842-52 [47 avg]/None74023291100435
945-55 [50 avg]/None84325311175465
1048-58 [53 avg]/None84626331250495

Hero Names: Granis Darkhammer, Jorn the Redeemer, Sage Truthbearer, Malak the Avenger, Gavinrad the Dire, Morlune the Mighty, Agamand the True, Ballador the Bright, Manadar the Healer, Zann the Defender, Arius the Seeker, Aurrius the Pure, Karnwield the Seeker, Buzan the Fearless

The Paladin is a melee hero but isn't quite as powerful as the Demon Hunter, Blademaster, or Mountain King. The Paladin is more of a background support Hero with a melee attack. The Paladin's spells are all useful. Holy Light is very useful for healing units during combat, especially at the start of the game against Creeps. Holy Light also rules for healing allied Heroes or your own Heroes. It's much cheaper to heal a unit and have it continue than replace it. The Paladin's Divine Shield can save him if he is about to die or can allow him to do hit-and-run attacks. The Devotion Aura is useful when combined with Knights and Footmen and especially useful in allied games with lots of allied units. Resurrection is also really good because it can bring 6 units back to life. At it's best you can return say 6 Knights, or a mix of powerful allied units back to life.

Spending Points
There are several point spending strategies. Some players go Holy Light then Devotion Aura followed by Resurrection. Others players go Holy Light and Divine Shield with a point or two in Devotion at higher levels. While you could go a mix of Divine Shield and Devotion Aura it's better to use Holy Light.

Paladin Counters
The Paladin is fairly easy to kill using focused fire or surround and kill with melee units. Paladins should teleport away or make sure they don't get surrounded. Learn to run away.

Holy Light
A holy light that can heal a friendly living unit or damage an enemy undead unit.
LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
1N/A5 sec.6580UnitAir, Ground, Organic, Not SelfHeals 200 HP/Damages 100 HP1
2N/A5 sec.6580UnitAir, Ground, Organic, Not SelfHeals 400 HP/Damages 200 HP3
3N/A5 sec.6580UnitAir, Ground, Organic, Not SelfHeals 600 HP/Damages 300 HP5
Holy Light Information
The Paladin cannot cast Holy Light on himself.

Holy Light is much easier to use with Sub Groups. Simply group select units and hit tab until the Paladin's Holy Light button shows up. Left-click on the Holy Light button to target the spell, then left click on a damaged unit's portrait in the Sub Group. This will cause the Paladin to heal the unit without having to click on the unit itself. With practice you can quickly heal damaged units in battle, making this a very effective spell. The Paladin can keep important units such as Knights, Priests, and Sorceresses alive. If the enemy continues to attack them, the Paladin can continue to cast Holy Light to heal the damaged units. At the same time you can use other units to hit the attacking enemy units from the rear and make them pay the price for focusing on that specific unit.

Holy Light is very useful early on when trying to level up. You can attack Creeps with a small force and quickly recover from damage using Holy Light.

Hero Siege - Avenger Paladin (class + Skin) Download Free Play

Use Holy Light on allied Heroes in team games. Just request allies to ask for Holy Light to let you know they need it. They can say 'HL or Heal'

Holy Light is also great against Heroes such as the Death Knight, Dread Lord, Lich, Pit Lord, and Dark Ranger.

Devotion Aura
Gives additional armor to nearby friendly units.
LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
1UnlimitedN/ANoneN/A90Air, Ground, Friend, Self+1.5 to Armor1
2UnlimitedN/ANoneN/A90Air, Ground, Friend, Self+3 to Armor3
3UnlimitedN/ANoneN/A90Air, Ground, Friend, Self+4.5 to Armor5
Devotion Aura Information
Devotion helps units take less damage. It is very useful for groups of Footmen and Knights and even more useful for large team games where the Aura helps lots of units in battle on the team. Typically players focus on Devotion early on along with either Holy Light or Divine Shield.
Divine Shield
An impenetrable shield surrounds the Paladin, protecting him from all damage and spells for a set amount of time.
LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
11535 sec.25N/APersonalSelfInvulnerability1
23050 sec.25N/APersonalSelfInvulnerability3
34565 sec.25N/APersonalSelfInvulnerability5
Divine Shield Information
Divine Shield is an invincibility spell. You can cast this and the enemy cannot harm your Paladin until the spell wears off. Divine Shield allows you to use a Hero without having to worry about the enemy killing it. Divine Shield is also handy for running away when your Hero is about to die. You can run in and attack the enemy, waiting until they attack before using Divine Shield. You can then attack all you want while they can't respond. When it wears off you can use an Invisibility Potion to get away.

Divine Shield cannot be deactivated.

Divine Shield Counters
Just run away until the spell wears off. Paladins hate that =)

Resurrection (Ultimate)
Brings back to life the corpses of 6 friendly nearby units. The spell will choose the most powerful corpses to resurrect if there are more than 6.
LevelDurationCooldownMana CostRangeArea of EffectAllowed TargetsEffectHero Level Req
N/AN/A240 sec.2004090Ground, Dead, FriendResurrects up to 6 Units6
Resurrection Information
Resurrection is an incredibly powerful spell because it can allow up to 6 units to come back to life which is essentially giving you up to 6 free units without cost. The spell is best used when there are at least 6 units to raise.

If you Resurrect allied units, those units will go back to the original owner's control (your Ally)

Going Over the Food Cap
It is possible, using Resurrection, to go over the food cap. Say for example, you have reached your food cap of 100, and six Knights die near your Paladin. Immediately train additional units to get back to the maximum food limit, and then cast Resurrection to resurrect your six Knights that died. This will then allow you to have 124/100 food used, giving you an advantage during battle.

Resurrection Counters
Undead players can use Meat Wagons to remove the corpses or cast Raise or Animate Dead to prevent the enemy from Resurrecting.

Minecraft Dungeons does not have set classes for players to lock their characters into. This design decision means that you can switch up your builds on the fly and try out different types of loot as you amass more riches without having to worry about a piece of gear saying your character can't use it. As accessible as that makes Minecraft Dungeons to first-time dungeon crawlers, players who prefer to set themselves down paths with specialized roles like the ones found in other games of the genre may be missing that structure and will likely gravitate towards self-made 'classes' anyway.

The reasoning behind the lack of classes was explained in the extended gameplay demo below where producer David Nisshagen said that there weren't any classes in Minecraft, so there weren't any in Minecraft Dungeons. Accessibility was also cited as a main reason for not having classes so that players can mix and match and try out new builds.

To help those players who know they're going to gravitate towards a playstyle anyway, we collected tons of Minecraft Dungeons loot to see what some archetypal classes would look like in the Minecraft spin-off. We've compiled a list of eight different 'classes' below to get you started along with descriptions where necessary to show you what you should get and why. You'll find the gear naturally through progression, so don't fret if you can't build your class right out of the tutorial.

One thing to keep in mind when viewing the builds is that they include only items obtainable in your first playthrough – new content is unlocked at higher difficulties. Unique items will add extra effects to the normal gear listed below, so of course look for any orange, Unique items when you can. Northgard - svardilfari clan of the horsemen.

Spellcaster

An essential class in any dungeon crawler, the Spellcaster is all about slinging abilities and attacking from afar. In Minecraft Dungeons, this means explosions, dramatic effects, and anything that lowers the cooldowns of your Artifacts. The Spellcaster class admittedly isn't too exciting during your first playthrough because some Artifacts are better suited for a different class, but more options are unlocked during your second playthrough

  • Melee: Glaives, Swords, or anything with range works best to keep distance between you and enemies.
  • Bow: Crossbows, Trickbows, or anything that can shoot multiple arrows at once to better proc the arrow effects.
  • Armor: Evocation Robe to lower the cooldowns on your Artifacts.
  • Artifacts:
    • Fireworks to enhance your arrows with explosions
    • Flaming Quiver to set arrows on fire
    • Shock Powder to stun nearby enemies
    • Wind Horn to push enemies away
    • Boots of Swiftness to evade enemies
  • Enchantments:
    • Cool Down wherever you can find it to use Artifacts more often
    • Fuse Shot bow enchantment to make arrows explode
    • Exploding melee enchantment to make enemies explode when defeated

Warlock

While the Spellcaster and Warlock operate similarly in playstyles, the Warlock has some more devious plans for enemies. By harnessing the power of enemies' souls, a Warlock can do serious damage and has a surprising amount of sustain so long as the souls keep flowing. You'll look for items that gather and use souls and build yourself quite the spooky caster.

  • Melee: Daggers look the part, but what you really want is the Soul Knife weapon that gives a bonus to Soul Gathering.
  • Bow: Crossbows, Trickbows, or anything that can shoot multiple arrows at once to better proc the arrow effects. Look for a Soul Crossbow later to gain a +2 to gathering souls.
  • Armor: Grim Armor is perfect for early levels since it increases the souls gathered by 100% and comes with a useful Lifesteal Aura. Swap to a Soul Robe later to still gain more souls and deal more Artifact damage.
  • Artifacts:
    • Corrupted Beacon to shoot a beam of energy at the cost of souls
    • Torment Quiver to empower arrows with pushback and the ability to go through walls at the cost of souls
    • Soul Healer to heal yourself and others at the cost of souls
    • Harvester to release an explosion around you at the cost of souls
    • Lightning Rod to call down long-range lightning in an area for big damage
  • Enchantments:
    • Enigma Resonator to sometimes deal triple damage based on the number of souls you have
    • Soul Speed to gain movement speed when gathering souls
    • Chains to bind enemies together when hit with melee attacks
    • Weakness to weaken enemies struck by melee attacks
    • Soul Siphon to possibly gain extra souls when hitting an enemy
    • Leeching to heal for enemy max health after defeating a mob

Paladin

Heroic and helpful, the Paladin is a staunch defender of his or her Minecraft Dungeons teammates and can assist the team while still being the frontline. This class is all about laying down the supporting effects to help others, tanking mobs, and vanquishing the undead.

  • Melee: Paladins have a varied arsenal at their disposal, so anything with some weight behind it will do. Claymores work wonders, and the Great Hammer has a satisfying splash damage effect.
  • Bow: Crossbows to quickly blast mobs so you can get back to swinging your melee weapon.
  • Armor: Mercenary Armor to provide damage reduction and a weapon boost aura or Reinforced Armor to reduce damage taken and have a chance to negate hits at the cost of a longer roll cooldown.
  • Artifacts:
    • Wind Horn to push enemies away
    • Totem of Shielding to protect allies from projectiles
    • Iron Hide Amulet to majorly boost defense for a short time
    • Totem of Regeneration to creative a healing aura
  • Enchantments:
    • Fire Aspect on melee weapons to set enemies on fire
    • Unchanting on weapons to deal more damage to enchanted enemies
    • Smiting on weapons to deal more damage against undead
    • Potion Barrier to temporarily reduce damage after using a potion
    • Burning on armor to burn enemies around the player

Ranger

A Ranger wants to keep their distance just like the Spellcasters, but their strengths lie in physical projectiles. You can only use one bow at a time, but by keeping several on you with the right enchantments, you can be a big help to your range-less teammates.

Hero Siege - Avenger Paladin (class + Skin) Download Free Download

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  • Melee: You'll be spending much of your time at a distance, so pick whatever you feel comfortable with when you have to get up close to enemies.
  • Bow: Crossbows work well on groups, but a Power Bow or a more unique item like the Guardian Bow with the right enchantments can deal with multiple enemies just as well.
  • Armor: Hunter Armor to acquire more arrows from arrow bundles.
  • Artifacts:
    • Fire Quiver to empower arrows with fire
    • Fireworks to empower arrows with explosions
    • Boots of Swiftness to evade enemies and reposition
    • Tasty Bone to have a wolf companion at your side
    • Death Cap Mushroom to increase movement and attack speed
  • Enchantments:
    • Piercing to shoot through enemies
    • Multishot to fire multiple arrows at once
    • Ricochet to have arrows bounce to multiple targets
    • Supercharge to increase power when charging shot
    • Cowardice to increase damage and attack speed when you're at full health
    • Swiftfooted to move faster after rolling

Healer

A core part of any team, it's the Healer's job to make sure everyone's staying happy and healthy in the dungeon. You'll still have to fight, but the support you're laying down for you team won't go unnoticed

  • Melee: Pickaxes if you want to go for a heavy-hitting Cleric build, Glaives if you want to keep enemies at a distance.
  • Bow: Crossbows to shoot quickly so you can get back to supporting.
  • Armor: Wolf Armor to heal allies around you when using potions
  • Artifacts:
    • Totem of Regeneration to create a healing aura
    • Totem of Shielding to protect allies from projectiles
    • Shock Powder to stun enemies and escape
    • Soul Healer to heal yourself and others at the cost of souls, if you're not worried about dipping into some dark magic
  • Enchantments:
    • Food Reserves to create food items when using a potion
    • Cool Down to use Artifacts more often
    • Surprise Gift to create a consumable when using a potion
    • Radiance enchantment to create an aura of healing when using melee weapons
    • Radiance Shot to create an aura of healing when using bows

Barbarian

Unlike their similarly beefy Paladin brethren, the Barbarian is more concerned with staying alive in a fight and crushing enemies than they are with the wellbeing of their teams. You'll have some close calls as a Barbarian, but there's hardly any enemy that can go toe-to-toe with you.

  • Melee: Pickaxes and Axes look the part and have the damage you need to not need a second swing in many cases. The Great Hammer works well since enemies will be crowded around you.
  • Bow: Longbows or anything that can be charged up for a big shot.
  • Armor: Scale Armor to deal extra melee damage and take less damage.
  • Artifacts:
    • Boots of Swiftness to chase down stragglers and get into the next fight quickly
    • Tasty Bone to have a trusty wolf companion at your side
    • Iron Hide Amulet to boost defense and survive fights
    • Death Cap Mushroom to increase movement and attack speed
  • Enchantments:
    • Leeching to heal after defeating an enemy
    • Thorns to return damage to enemies when attacked
    • Committed to deal more damage to enemies you've already injured
    • Potion Barrier to reduce damage after using a potion
    • Rampaging to increase attack speed after killing an enemy
    • Frenzied to increase melee and ranged attack speed when below half health
    • Gravity to pull enemies towards weapon impact
    • Shockwave to create a blast at the end of your combo
    • Echo to sometimes follow an attack with another in quick succession

Tamer

You can have pets in Minecraft, so of course you can have pets in Minecraft Dungeons. This means that you can create your very own Tamer character who fights alongside their pets and keeps them healthy so that they can overwhelm enemies with sheer numbers.

  • Melee: Swords or Axes work best since you'll need a balance of range and attack speed.
  • Bow: A Hunting Bow is critical to the Tamer build because it makes your pets target whatever you're shooting.
  • Armor: Spelunker Armor because it comes with a pet bat that damages enemies.
  • Artifacts:
    • Tasty Bone to summon a wolf companion
    • Wonderful Wheat to summon a llama that spits at enemies
    • Boots of Swiftness to reposition and keep up with your pets
    • Totem of Regeneration to keep your pets healthy
  • Enchantments:
    • Weakening to reduce enemy damage and keep pets healthy
    • Radiance enchantment to create an aura of healing when using melee weapons
    • Radiance Shot to create an aura of healing when using bows
    • Cool Down to use Artifacts more often and keep pets on the field

Rogue

Nimble with deep pockets, the Rogue in Minecraft Dungeons is all about sneaky tactics and making sure you get as much loot as possible. If played correctly, you'll end levels with a full health bar and lots of riches.

  • Melee: Daggers or Sickles to attack quickly and look the part.
  • Bow: Crossbow or anything that shoots multiple arrows to proc more enchantments.
  • Armor: Thief Armor to increase melee attack speed.
  • Artifacts:
    • Boots of Swiftness to reposition quickly
    • Wind Horn to push enemies away
    • Shock Powder to stun enemies
    • Death Cap Mushroom to increase movement and attack speed
  • Enchantments:
    • Echo to sometimes follow an attack with another one right after
    • Poison Cloud to create an aura of poison around enemies
    • Prospector to make enemies drop more Emeralds when defeated
    • Looting to make enemies drop more consumables when defeated
    • Swiftfooted to move faster after rolling
    • Wild Rage to make arrows cause enemies to be hostile towards those around them

Hero Siege - Avenger Paladin (class + Skin) Download Free Music

As players get more familiar with Minecraft Dungeons, they'll undoubtedly find new classes and hybrid combos to diversify their playthroughs. Let us know in the comments if any of these worked for you or if you created your own unique build.





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